Auto Food Fight Devlog #1 - Menus + Setup
Website: https://autofoodfight.com/
Patreon: https://www.patreon.com/autofoodfight
From 04-22-2022
The first of many to come! Got to start somewhere and I decided to start with a basic main menu first. I used this time as an opportunity to set up/refine my Trello board for the project. Also the initial push to the repository. This is version 0.1.0.0 .
It felt nice to have a foundation to work off of and get the work feeling more official. Most of the art is most likely just going to be place holders. I'm more concerned with functionality and getting a working prototype going. Since this is just the initial thing I don't have too much to talk about yet. Will try to be fairly descriptive when possible.
A good amount of time was spent getting the business side of things set up which is why these first few dev logs will be from after later work has been done. Please feel free to support the game on the other platforms or sign up to the newsletter through the main website below! Thanks for reading
Auto Food Fight
The first Auto Battler with a story! Where you're a chef rising through the ranks
Status | In development |
Author | UpSquared, LLC |
Genre | Card Game, Strategy |
Tags | 2D, Cute, Food, Indie, Singleplayer, storygame, Unity |
Languages | English |
Accessibility | One button |
More posts
- Auto Food Fight Devlog #9 - Tier 2 + RefactorOct 19, 2022
- Auto Food Fight Devlog #8 - Tier 1 Art + EffectsAug 15, 2022
- Auto Food Fight Devlog #7 - Basic Combat DoneJul 30, 2022
- Auto Food Fight Devlog #6 - Starting CombatJul 18, 2022
- Auto Food Fight Devlog #5 - Store CompleteJul 09, 2022
- Auto Food Fight Devlog #4 - Stocking UpJun 25, 2022
- Auto Food Fight Devlog #3 - Diving InJun 14, 2022
- Auto Food Fight Devlog #2 - Picking PrioritiesJun 01, 2022
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