Auto Food Fight Devlog #5 - Store Complete
Website: https://autofoodfight.com/
Patreon: https://www.patreon.com/autofoodfight
From 05-26-2022
We're finally wrapping up the store here and I'm quite proud of that!
Condiments can finally be applied. While there are only a couple as of this point for testing, its nice to have such an important part of the store functional.
Up next, being able to sell food in your meal. Some foods might have effects around being sold or you might be out of room for another food you'd like.
After that I worked on being able to rearrange your meal how you'd like. Whether moving a food to an empty spot or swapping places with another food. There will be plenty of effects in which having your foods in a certain order with be ideal.
I realized after this that you might have lost track on which food you've selected and want to sell. I've added a ring that shows which food you have selected for clarity.
I added the end turn button and being able to end the turn. There is now a turn and tier display at the top as well. For now the tier goes up every other round. For now it instantly starts the next turn for testing.
With that done, we've finished up the store finally. The list is all checked off! Up next is the combat system!
Auto Food Fight
The first Auto Battler with a story! Where you're a chef rising through the ranks
Status | In development |
Author | UpSquared, LLC |
Genre | Card Game, Strategy |
Tags | 2D, Cute, Food, Indie, Singleplayer, storygame, Unity |
Languages | English |
Accessibility | One button |
More posts
- Auto Food Fight Devlog #9 - Tier 2 + RefactorOct 19, 2022
- Auto Food Fight Devlog #8 - Tier 1 Art + EffectsAug 15, 2022
- Auto Food Fight Devlog #7 - Basic Combat DoneJul 30, 2022
- Auto Food Fight Devlog #6 - Starting CombatJul 18, 2022
- Auto Food Fight Devlog #4 - Stocking UpJun 25, 2022
- Auto Food Fight Devlog #3 - Diving InJun 14, 2022
- Auto Food Fight Devlog #2 - Picking PrioritiesJun 01, 2022
- Auto Food Fight Devlog #1 - Menus + SetupMay 24, 2022
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