Auto Food Fight Devlog #9 - Tier 2 + Refactor
Website: https://autofoodfight.com/
Patreon: https://www.patreon.com/autofoodfight
Artist's Twitter: https://twitter.com/AlbinoRatPrince
From 10-19-2022
Long time no see! Apologies for the delay. There was a huge roadblock along the way to finishing tier 2. Back in devlog 6 I mentioned looking at different design patterns. Well it finally came back to bite me for not finding a good solution. I can't say I'm surprised, I knew it was pretty likely. I found an eventing extension for unity called UniRx (https://assetstore.unity.com/packages/tools/integration/unirx-reactive-extension...). It was a massive refactoring and overhaul of the code. So now lots of aspects of the game are handled in these events. Events like stats changing, summoning, fainting, slaying, and preparation.
With all that out of the way, I was able to complete tier 2! With the new foods, there were different effects to implement. Like garlic hitting every food or Asparagus dealing splash damage.
Here's the rundown of all the foods and condiments for tier 2.
Foods:
-Eggplant - 4/4 No effect
-Broccoli - 3/2 On Faint: Give food behind 2/1
-Artichoke - 3/5 No effect
-Bell Pepper - 2/4 Bruised: Give food behind +2 hp
-Potato - 4/2 difficult Preparation: Turn into Potato Pancakes (Must slay 5)
-Button Mushroom - 3/3 When Ally Summoned: Give 1/1
-Cherry - 2/2, On faint Summons 1 4/1 mad cherry high damage low hp
-Asparagus - 3/3 Splash Damage: Deal 1 damage behind enemy hit
-Garlic - 2/2 Faint: Deal 2 damage to everyone
-Pumpkin - 4/3 Start of Battle: Move first food to the back, at lvl 3 swaps front and back
Condiments:
&Basil - Deal 3 extra damage for first attack in battle
&Thyme - Heals 1 per round in battle after attack
+Sesame Seeds - 2/2 temp stats
Up next is work on some of chapter 1 rough draft and tier 3. Thanks for reading!
Auto Food Fight
The first Auto Battler with a story! Where you're a chef rising through the ranks
Status | In development |
Author | UpSquared, LLC |
Genre | Card Game, Strategy |
Tags | 2D, Cute, Food, Indie, Singleplayer, storygame, Unity |
Languages | English |
Accessibility | One button |
More posts
- Auto Food Fight Devlog #8 - Tier 1 Art + EffectsAug 15, 2022
- Auto Food Fight Devlog #7 - Basic Combat DoneJul 30, 2022
- Auto Food Fight Devlog #6 - Starting CombatJul 18, 2022
- Auto Food Fight Devlog #5 - Store CompleteJul 09, 2022
- Auto Food Fight Devlog #4 - Stocking UpJun 25, 2022
- Auto Food Fight Devlog #3 - Diving InJun 14, 2022
- Auto Food Fight Devlog #2 - Picking PrioritiesJun 01, 2022
- Auto Food Fight Devlog #1 - Menus + SetupMay 24, 2022
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